DFF3d and SCX20 Pitch/Roll/heave compensation

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nrgbentall

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Hi Guys

Has anyone found the Pitch/Roll/heave compensation actually make any difference on the Section view and multi sounder view in timezero v4, see attached screen shots

These are both taken when the boat is on a flat sea, but with any waves the multi sounder view will be be up and down 1m about the size of the swell and the section view pitches over which to me seems like the data from the SCX20 is not actually being used in these views, even though the roll and pitch in the 3d hardware monitor is moving correctly.

All distance parameters have been set in the SCX20 and Timezero

Is any else experienceing this or have you all rock steady displays in these views ?

Thanks in advance
 

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